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The keys (number to the left of the " =>") are tileset numbers, as seen in the Database. In class TilemapRenderer is a hash called EXTRA_AUTOTILES. This allows these extra autotiles to be animated, which is the only reason to use them. It does this by designating a number of tiles at the top of the main tileset graphic as a space for extra autotiles, and then displays them in-game by using the autotile graphics instead of the tiles from the main tileset.
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Since this limit of 7 autotiles can be quite restrictive, Essentials allows you to use part of the main tileset as extra autotiles. Each autotile is a separate picture file in the folder "Graphics/Autotiles". These are added above the top of the main tileset as the top row of tiles. RPG Maker XP allows you to include up to 7 autotiles in each tileset. Layout of extra autotiles in the main tileset.Ī large autotile and the 48 tiles it can create. RPG Maker XP can handle up to 999 different tilesets, which should be more than sufficient for even the largest of games.Įditing a tileset is as simple as editing a picture. Tilesets are kept in the folder "Graphics/Tilesets". A tileset is exactly 8 tiles wide, and any number of tiles high (there is a limit of about 5000, but this is usually way more than enough). A tileset is a tall, thin picture made up of squares, or tiles. Tilesets are used to create maps in RPG Maker XP.
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